Exploring one of these maps, the snow fortress, in particular, we found that everything had some sort of purpose for being there the large hills, erupted earth, built structures and everything else feels necessary in this world. Whilst the game is not the prettiest out there, its world creation is beautiful. After each contract is completed you will have to escape to an evac point, which will then allow the information recorded from the high-tech mask to be uploaded to Handler (the anonymous figure assigning you these contracts) - this can be very tedious, having to backtrack through a base can take quite some time to do and not being able to fast travel with the information can lead to walking across half the map just so you can start the next contract.Īnother thing that Ghost Warrior does well is the map design. We found ourselves just killing whatever got in our way rather than actually paying attention to why we were killing these enemies. The reasoning behind these contracts can easily get lost, however, and the freedom of exploration that these large maps allow hinders the already lacking story. Killing a target from long range can be very satisfying to pull off, and there's a 'bullet cam' feature that adds in an extra level of gore and head explosions. These contracts vary from assassinating a high-value target, retrieving information, destroying research, and more. Different variations of snipers can be unlocked throughout the game and each has there own benefits and drawbacks, so choose wisely when picking your arsenal for each fight.Īs previously stated, Ghost Warrior features 25 contracts across the five large sandbox maps. A wide variety of weapons and ammo allow for many different approaches at each mission, and we had a lot of fun playing around with explosive bullets and blowing up our targets when replaying missions. These actions are necessary with each shot of the gun meaning you can't get away with just running in with guns blazing. Making sure you take every factor into consideration before pulling the trigger is key scouting ahead with the binocular feature or using a drone to survey the area adjusting the scope to zero in on the right distance holding your breath adjusting for wind direction pulling the trigger. Gunplay is easily one of the best features in Sniper Ghost Warrior it makes a change having a professional sniper struggle to operate their own weapon and gone are the times where every shot is going to find its target. An array of close combat and longer-range weapons are also on show here allowing you to get a taste for how the gunplay, realistic bullet drop, and wind direction all play a massive part and will have to be taken into account with every bullet fired. Starting out with a mandatory tutorial, taking place in a desolate region where no-one will question some sniper training, an introduction to the new high-tech mask you've been given will show off some of the earlier gadgets in the game (it also gives you the ability to spot targets). The rather minimalist and easily forgettable prologue shines a light on why you have been contracted to assassinate the many targets throughout the game - 25 of them spread out across five large sandbox maps will mean you spend plenty of time choosing your shots with care. Having the restraint to take your time, sit back and only take the shot when you know it will be a killing blow is crucial in ensuring you pull off these contracts with the utmost precision and finesse. Set in a futuristic Serbian landscape, Sniper Ghost Warrior Contracts takes the traditional stealth format and flips it on its head, and getting up close and personal was never in our mind when we were traversing the world.
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